|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Y3R M4W
|
Posted - 2007.07.04 19:04:00 -
[1]
I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan 
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome 
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2007.07.04 20:35:00 -
[2]
Originally by: Mara Skye Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan 
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome 
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
Pont is that's useless without an XML import or something similar 
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2007.07.05 11:09:00 -
[3]
Edited by: Y3R M4W on 05/07/2007 11:11:43
Quote: Nope, pop it into the /Characters subdirectory. Voila :)
/me huggles
lub 
Another comment is that on the implants screen. the right-click menu containing the implants obscures the implan description at the bottom.
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2007.07.17 16:24:00 -
[4]
Quote: 1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
I get the same problem, it's worse when eve is open, which it usually is too :(
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2007.07.23 14:46:00 -
[5]
I recon the raw DB dumps have a lot of crap in them that's not actually availiable in-game, quickfit had a few such items.
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2007.08.27 16:44:00 -
[6]
Bump!
And also it would be nice if the ship data was stored in an easily modifiable format, so values like Max PG and CPU could be change in the event of minor changes like the recently released modifications to the Khanid Mk II ships.
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2008.02.02 17:27:00 -
[7]
I don't suppose anyone can tell me what format the .dat files are in, it would be nice to be able to customize stuff, to test wacky things and stuff released on test server (such as 5 turreted zealot ).
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2008.02.02 22:15:00 -
[8]
It's quite probably you've editted your All Skills Lvl V character at some point to test something, and forgot to switch it back. Happens to me all the time 
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2008.02.03 17:52:00 -
[9]
That's why I was wanting to know what format the .dat files were in, so I can make changes without waiting for the next official release.
Note: YER MAW! is Scottish for Your Mother. |

Y3R M4W
|
Posted - 2008.02.28 12:35:00 -
[10]
I'd be interested to know how EFT handles sending the proxy request. I want to tunnel through a SOCKS5 proxy using EFT, however it seems to be setup only to handle HTTP proxies. My solution to **** would be to setup a temporary local server imitating a HTTP proxy, tunneling the request through the SOCKS5 proxy, and returning the result. Alternatively SOCKS Proxy support could be a nice feature 
Note: YER MAW! is Scottish for Your Mother. |
|
|
|
|